The wizard's library is protected by a series of magical locks. Guide an ember through each mechanism by arranging ancient runes. Touch every lock's heart to reach Titus' treasured books.
Remember, every act of magic needs fireweight, be sure you don't run out.
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LOCK 01 // THE FIRST TURN
Reach the target. Break the lock.
MULTIPLIER The is the multiplier. It determines how many spaces the runes move the ember. It can be increased and decreased by certain runes and tiles
FIREWEIGHT This is the fireweight counter. It tracks how much fireweight you have remaining. Runes consume fireweight as they run, each lock starts with a different amount.