TRAITOR'S MAGIC

Break the locks
Open Titus' library

The wizard's library is protected by a series of magical locks. Guide an ember through each mechanism by arranging ancient runes. Touch every lock's heart to reach Titus' treasured books.

Remember, every act of magic needs fireweight, be sure you don't run out.

Traitor's Magic book cover

LOCK 01 // PATH REVEALED

The First Turn

You'll need all four movement runes—UP, DOWN, LEFT, and RIGHT—to solve this one.

THE LOCKED LIBRARY

Magic has rules.

Guide the ember from its outer chamber to the lock's heart. Each movement rune advances the ember the number of spaces held in the multiplier. The multiplier value starts at 1, but runes and multiplier blocks can change it. Crossing a + or - block changes the multiplier by one for subsequent runes, every time it is crossed. Negative values reverse the direction; zero holds the ember still. Each lock grants its own fireweight; movement runes consume 3 shingles of fireweight, while increment and decrement consume 1. Hitting stone or running out of fireweight ends the act of magic; the heart opens the lock.

ᚢUPMove up by multiplier · 3 shingles
ᛞDOWNMove down by multiplier · 3 shingles
ᛈLEFTMove left by multiplier · 3 shingles
ᚱRIGHTMove right by multiplier · 3 shingles
ᚴINCAdd 1 to multiplier · 1 shingle
ᚾDECSubtract 1 from multiplier · 1 shingle

Type U, D, L, R, +, or -, or click and drag runes from the index to arrange your spell. Copy and paste rune sequences with the usual keyboard shortcuts. Drag an existing rune left or right to reorder it, or drag it away from the editor to remove it.

Step Mode

Enable Step Mode before casting to pause after each rune. The cast button becomes Next Rune; press it to execute the next rune in your spell. Turn Step Mode off at any time to continue the remaining runes without pausing.

Traitor's Magic book cover

TRIAL COMPLETE

The lock opens.

Your spell found its heart.

RUNES USED0 / 0 STEPS WALKED0 FIREWEIGHT LEFT0